Skip to content
Built-in systemsFeather Engine 2

Every game needs the same foundations. Feather ships them.

20 systems come with the engine. Each is project data you tune in the editor, extend with scripts or Blueprints, and drive from an agent.

01 / In depthTwo examples

How a system fits together.

Every system follows the same pattern: project data, an editor panel, a script API and agent commands. Learn one and you know how the rest work.

The Feather 2 animation graph editor with hand IK settings for a rifle-holding soldier.
Available

Animation

State machines, blend spaces and montages over a shared clip library, with IK and retargeting so one set of clips drives every humanoid.

Included

  • State machines
  • 1D blend spaces
  • Montages with notifies
  • Root motion
  • Foot, hand and look-at IK
  • Rig retargeting

Extend it with

Editor
Animation graphs panel with IK gizmos and a montage timeline
Scripts
anim_set, anim_trigger, play_montage, on_anim_event
Agents
animation.get, animation.upsert, animation.retarget_auto
Read the animation guide
The Feather 2 Blueprint editor with an event graph that blinks a lamp and opens a door.
Available

Logic

Add behaviour to any object with visual Blueprints or Rhai scripts. Both run the same way in Play and in your exported game.

Included

  • Event graphs
  • Functions and variables
  • Contact and trigger events
  • Typed expressions
  • Rhai scripts
  • Convert graph to script

Extend it with

Editor
Blueprint canvas with search, comments, minimap and generated script preview
Scripts
start, update, trigger_enter, collision_start
Agents
blueprint.*, script.*, scene.update
Read the logic guide
Get startedFree · Private preview

Get early access.

Feather 2 is free and in private preview. Join the waitlist and we'll invite you as builds open up.

Or follow progress on Discord.