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AboutFeather Engine 2

We're building the engine we wanted to use.

Most games are built on the same foundations, rebuilt by every team. Feather ships them ready, so you can spend your time on the game itself: fast, free, and ready for the way games are made now.

Most games share their foundations

Players, physics, inventories, menus, saves, dialogue. Rebuilding them for every project is where months disappear. They belong in the engine.

Simple is a feature

Power that takes a year to learn isn't power for most teams. We'd rather ship fewer, clearer tools that work well together.

Agents are collaborators

AI is changing how games are made. An engine should give agents the same safe, validated access a person has — and let you see and undo everything they do.

Show, don't claim

Every figure we publish comes from a real run of the engine. Every image is a capture. If something is in preview, we say so.

01 / Who's behind itBournemouth, UK
Mario Tarosso, founder of Feather

Mario Tarosso

Founder & engine developer · TheDevRealm

“We can build whatever our minds can create.”

“I spent years building games on the big engines. Every time a project got close to the finish line, an engine update would change something underneath it and break the build, and I'd be back to fixing the engine instead of finishing the game.

AI changes what one person can make. But it needs solid ground to build on. Without it, you get prototypes that look generic and never become real games. So instead of fighting that, I built the ground: a complete engine with every system an AI agent needs already in place, working together.

The goal for Feather is simple: go from an idea to a playable prototype with AI in hours, then keep going all the way to a complete, polished game that feels like yours.”

Get startedFree · Private preview

Get early access.

Feather 2 is free and in private preview. Join the waitlist and we'll invite you as builds open up.

Or follow progress on Discord.