DEVELOPMENT PREVIEW / TERRAIN & FOLIAGE

Verdant.

A woodland study. A new look at the world you can build.

From the smallest fern to sunlight through the canopy, this film takes a closer look at Feather’s new landscape tools. Every tree, camera move and beam of light is rendered in the engine.

00:48 · 1920 × 1080 · 24 fpsCaptured in Feather Engine · Epic quality
Get the visual template ↓Download the film ↓See what changed
THE LANDSCAPE UPDATE

Built from the ground up.

01

A richer forest floor.

Rocky clearings, layered outcrops and fern banks break up the rolling terrain. Moss, fallen wood and leaf litter fill in the smaller details.

02

Trees with character.

Detailed bark, branching silhouettes and wind-driven foliage bring variation to the canopy. Trees gather in groves with space between them.

03

Grass that belongs.

Individual blades follow the ground and respond to the wind. Distance-based detail keeps the nearby grass the focus.

04

Light in the air.

Lighter foreground mist preserves the bark and ground detail. Height-based haze and shadow-aware volumetric sunlight give the distant canopy depth at Epic quality.

WATCH IT. THEN CHANGE IT.

Your next scene
starts here.

Six camera shots, one complete landscape, and room for your own direction. Move the sun, reshape the terrain, change the trees or tell a different story.

  1. Use an engine build that includes the new Verdant woodland renderer.
  2. Import the Verdant visual template project package from the ZIP, or find Verdant in the engine’s Store.
  3. Press Play to watch and R to restart. Edit the named shots in Cinematic and the landscape in Foliage.
  4. Add your own soundtrack, then share your version.
Download the editable visual scene ↓
A CLEARER START

Find your next world.

The new startup screen puts blank projects, the offline platformer and recent work within easy reach. Search the template library for a world to build on, with AI creation available when you want it.

Feather Engine's updated startup screen with project actions, recent projects and a searchable starter library.
The updated project launcher, captured in the engine.